A framework for the occupation of the voice channels of multi-player war games, to confront unsuspecting players around the world. The project is about distributed authorship and has taken form through three different collaborations. Participants come together to stage their own interventions, bringing readings, songs, and other tools to occupy open voice communications channels. While some of those forced to listen at the other ends of the headsets begin and remain hostile, others welcome the intervention, vote for us to stay in the game, and even take part sharing their own messages. Rather than the distancing often associated with the simulated and the virtual, the voice is embodied and humanising.